The basic breakdown of the course goes like this I encourage you to watch the intro video and watch some of the “free” videos so you can get a sense of what the course is like. If you have any questions, please feel free to ask. I will explain where necessary, but basic nodes will not be explained in detail, this is to try keeping this total course time to a minimum, and another reason you should have basic Houdini knowledge prior to enrolling into this mid level course.Īll lectures will have Houdini hip files for you to download and any other necessary assets. This is a “Fast paced” course, meaning I will not be explaining every function of every node I use. If you have done my previous Houdini course “Master Houdini FX”, you will have no problem following this course since I build on a lot of the initial principles of rig creation that were presented in the first course. You should have working knowledge of Houdini before enrolling in this course. There are over 10.5 hours of lecture videos going over the process of destroying a building. Hello potential students.! This course is going to cover everything you need to know in order to destroy and blow up a building from a real photograph. This course will be using Houdini 18.5.499 on a windows 10 based system throughout the videos. We will create a final comp using Natron.Ī working knowledge of Houdini is strongly recommended before starting this course.Ī recent release of Houdini(18+) with Sparse solving tools.Ī computer with enough power to run Houdini and a decent internet connection for HD streaming. I will show you how to use the explosion as a light source to illuminate the scene. We will create all renders necessary to create a final comp. We will use the more modern sparse solving method to create an exploding fireball. We will use Vellum sims to create bending geometry that deforms from the explosion. We will see how to create different types of RBD objects representing concrete, glass, and window blinds. I will show you how to fracture the building geometry and create custom “chunks” to use as rbd objects. This course will show you all the steps involved in blowing up a real world building from a photographic image.
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